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Saturday, October 10, 2026
CoreX Enterprise Blog

Tetris Couldn't Win at The Game Awards — Another Award Type Could Fix That

Whenever a prominent prize-giving event nears, there’s always a clamor to include additional classifications to recognize underappreciated efforts and satisfy the hearts of followers dedicated to specific genres.

A fellow writer has already made advocating for terror-themed awards. That would be fantastic. Equally deserving are strategy board titles, this being a passionate advocate's mission. However, I must insist if I try to elbow in front because like all dedicated enthusiasts, I have a cast-iron argument backing this proposal remains most pressing and significant. This is the request: There should be a classification for brain-teasing titles.

Organizing Gaming Categories

Categorizing art by genre defies precise measurement; opinions vary greatly, and it will always spark debates and end in fuzzy definitions. This explains why cinema institutions don’t do it. Yet it remains an essential concession within the realm of gaming, showing incredible range they hardly constitute as a single art form.

To recognize the complete range of gaming accomplishments to be recognized, while allowing diverse titles to receive proper recognition, classification by type becomes crucial.

Existing Game Classification System

Leading game ceremonies offer these genre categories for Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these award types effectively encompass a lot of ground, making space possible for most games within them.

This doesn't apply to brain-teasing titles. No appropriate category exists for their placement. Think about these outstanding current releases, all very different: structural challenges from a specific release, intense tile-matching in a different title, engaging interpersonal challenges from additional release. What category would fit them between these six categories? Nowhere, that’s where.

Recognition Challenges

There are dozens excellent brain-teasers released every year that have no home in entertainment awards, except when they manage to fit award groups including Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.

  • One classic puzzle game wasn’t nominated in any category in 2014
  • A different innovative game received no nominations during that ceremony
  • Well-received sorting experience was overlooked that year
  • Only a few logic titles barely qualified for independent or mobile categories

Significance of Puzzle Games

Frequently they represent small games, yet the craft behind logic titles is of massive significance. Famous handheld logic titles count as most popular titles worldwide and have been for over a decade.

The legendary block-stacking game rivals well-known building titles claiming status as most purchased experience; it additionally competes for best game of all time. Logic titles represent cornerstones to the art of video games, and engaging with diverse game types.

The Solution and Justification

Logic titles wouldn't face this problem. You could fill a field of five with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, given the need to exclude numerous deserving experiences.

And to reiterate, these represent titles lacking appropriate categories during prominent ceremonies. Logic title developers operate at the demanding boundary of video game design, creating some of most fundamental forms of the video game form. Similar to film action specialists, they deserve recognition. We shouldn't delay 35 years.

JG
By

Jeremy Garcia

A UK-based tech strategist with over a decade of experience in digital transformation and business innovation, passionate about sharing practical insights.

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